Staff UX Designer
💰 $100,000 – $150,000/yrMarket estimate · not provided by the employer
At a glance
- Who can apply
- United States
- Work arrangement
- On-site · San Jose, California, United States
- Employment type
- Full-time
- Experience
- 8+ years (as stated by the employer)
- Salary
- $100,000 – $150,000/yr · market estimate
- ✓ Mentions visa sponsorship or relocation support
Checked against the employer's source on October 14, 2026. Details come from the employer's posting; confirm them on the application page.
Job Description
Headquartered in Silicon Valley, California, Archer is a leader in the next-gen aerospace sector building an end-to-end advanced air mobility platform that delivers air taxis, unmanned aircraft systems (“UAS”), aviation-related physical artificial intelligence (“AI”) solutions, and other technologies to customers worldwide across the commercial aerospace and defense sectors.
Our sights are set high and our problems are hard, and we believe that diversity in the workplace is what makes us smarter, drives better insights, and will ultimately lift us all to success. We are dedicated to cultivating an equitable and inclusive environment that embraces our differences, and supports and celebrates all of our team members.
Archer is best known for Midnight, our electric aircraft. This role isn't on that program. The AI Products Org is building software for the general aviation industry: mobile apps, websites, and web apps for consumer end users. We haven't announced what we're working on, and we're not going to spoil it in a job posting. What we can tell you: it's early, it's greenfield, and the design decisions made in the next year will define these products for a long time.
That's why we're hiring a Staff Designer. Not someone to execute a roadmap that's already figured out, but someone who can take a loosely defined problem, explore it, and come back with something worth building.
What You’ll Do:
- Own product design for consumer end-user software end to end: mobile apps, websites, and web applications
- Take products from 0 to 1. Some of what you'll work on doesn't exist yet in any form, not even a brief
- Run product explorations — sketch out directions, pressure-test them with the team, kill the weak ones early
- Work with minimal direction. You'll get context and constraints from PM and engineering, but the design leadership on your projects is you ship. Then keep refining what shipped based on how people actually use it
- Raise the bar on craft across the org, through your own work and through feedback on everyone else's
